
I almost had a complete thought. I had a sneak preview of BY626's cursor and star logo and I was trying to capture the idea of magic and science all in one image. I'm trying to say potions and chemistry.
How do you do stuff with things?

My Goodness my Guinness!
Focus - we talk about this a lot. We are getting together to talk about interaction design, not just interaction design for web. Currently the web is our common ground. While we don't want our group to grow out of control, we are interested in becoming more diverse. In these early meeting it is very important to clearly establish some goals for the group.
Exercises
In the end, interaction design is the choreography and orchestration of these form-based design disciplines to create that holistic narrative between human(s) and the products and systems around us.we agreed that ixd is more than instructional design. we agreed that it is more than visual design. We considered how ixd has something to do with being able to change something in a predetermined and non-destructive way. We never really settled on a definition, but we did make several insightful observations: paintings have conversations with viewers, led zeppelin 3 has a wheel that spins, interaction design has something to do with feedback, and as we get deeper into the conversation we realize we sound more and more like "The Matrix"


In the end, interaction design is the choreography and orchestration of these form-based design disciplines to create that holistic narrative between human(s) and the products and systems around us.
Thanks for posting on the Junto. As bit of a background, we started this up in March 07. It is a revival of a group that Ben Franklin started to "provide a structured forum for discussion" and "to debate questions of morals, politics, and natural philosophy and to exchange knowledge of business affairs" with agroup of people that "all shared a spirit of inquiry and a desire to improve themselves, their community, and to help others."We try to do the same.We are going to be discussing a cool article written by Malcolm Gladwell at this Thursday's Junto.Please be prepared if you are planning on coming!This is the info on it:Junto: Urban Planning & The WorkplaceThursday, October 18, 2007, 6 pmThis month's session on Urban Planning & The Workplace will be led by me. For the first time, there is a homework component. It is a short and stimulating read by Malcolm Gladwell, entitled "Designs for Working."(You can read it online or download a PDF off this page.)Published in 2000, it seems very relevant to many of the ideas and concepts that we have discussed already at the previous Juntos.I am really looking forward to this discussion.If you pass along the word to someone not on the email list, please let them know about the article.What to bring:Once again, a potluck of sorts... we provide the beer and best tomato pie in the city... you bring something to share.Where:P'unk Avenue1168 E. Passyunk AvenuePhiladelphia 19147Thanks,Geoff DiMasiP.S. Next month's Junto will be on design.

IKEA has launched the next installment in their dream kitchen online experience. The original version that looked like a middle class version of the Matrix let you spin in a 360 degree arc moving between different frozen scenes and kitchens. The new version keeps the same simple control scheme of letting you one of two ways but this time instead of a circle you are moving along a linear path through the scenes. This way at any point you can turn around and go back the way you came only from the opposite point of view. Unlike the previous version the scenes are now separated by you having to fly through kaleidoscope style product montages.
For me the comparison between the two versions of the site is interesting because even though the control scheme is the same the change to the linear format makes it feel very confined and not nearly as engaging. In the latest version you are also much more aware that you are just scrubbing back and forth through a video because the transitions between the scenes aren't as clever and seamless. It's always hard if not impossible to follow up a successful site with one that is just as good and innovative but you leave this experience wishing IKEA would have found the next great interactive idea instead of trying to relive past glory.
...leave this experience wishing IKEA would have found the next great interactive idea instead of trying to relive past gloryis very profound in my opinion. It shows that with interactivity people seem to be expecting better things each time and that the old, which could have been perfect, is not always the best solution because it just worked.
I'm very glad Automagically is the title of our blog (thanks Chris). I first found the word on thinkgeek.com in one of their product descriptions. I immediately loved the word because it reflects how many people perceive the internal mechanisms of computers and the internet. People will form their own mental models of how they imagine these complex systems work. We, as designers, should represent our program's functionality as closely to our users’ mental models as possible in order to make the program easier to use and understand.